A virtual reality platform
making the invisible visible


Hatsumi brings together art, technology and healthcare to create an immersive platform that enables you to communicate emotion, pain and experience using 3D painting tools.

We are an interdisciplinary team of artists, therapists, developers and patients with lived experience, developing an ambitious new platform to make the invisible visible. Hatsumi is designed to teach mindfulness and reduce pain in people suffering from chronic illness, in the hopes of creating a greater understanding of ourselves and others. 

Winner of Most Financially Viable App, Best Mind/Body Connection App & Best Non-Coded Presentation at VR Wellness Hackathon - Google Launchpad |San Francisco | Feb 2018

 Image Credit: Idil Bozkurt |  I C Image

Image Credit: Idil Bozkurt | I C Image

news and press


Hatsumi has great potential to transform the way in which people relate to their chronic pain. Pairing evidence-based pain management techniques with the capabilities of virtual reality could help people to better understand their pain and apply techniques such as relaxation and mindfulness more effectively. As an ‘invisible’ condition, making chronic pain more visible through physiological data and visual artistry could help practitioners better understand the people they are helping as well as help people with chronic pain to communicate and respond to their pain in new ways.
— Dr. Esther Flanagan: Clinical Psychologist and Senior Programme Manager, Nesta Health Lab
The Hatsumi prototype is already a brilliant, intense experience. I only tried it out to test how it worked yet very quickly, organically, I found myself using the toolkit for precisely its intended therapeutic purpose. A powerful experience. I’m blown away by the vision and integrity built into the platform.
— Chris T-T: Writer, Musician, Activist
I tried out Hatsumi to see whether the environment might be useful in describing how chronic pain manifests itself in my body. I was a little clunky with new (to me) tools but can see that they have huge potential for communicating somatic experience. I particularly liked the ability to draw inside and all around the body thus layering up sensations which emulates actual experience. The moving line tools were very useful in describing where and potentially how quickly the pain moved. I look forward to using the platform again and seeing how it evolves.
— Clare Plumley, Artist and Person with Lived Experience of Chronic Pain

See more of Clare Plumley's Work Here: Encountering Pain

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